Probes will fly towards the player, attempting to maintain a distance while occasionally moving into melee range. The red light goes out when it releases the Probe, and it will not release another Probe afterwards. Ī segment has a 4*1/25 (4%) chance to release a Probe whenever it is damaged.
The Destroyer spawns coiled up, like most worm enemies, and immediately uncoils and moves toward the player. When Otherworldly music is enabled, the track Boss 2 (Otherworldly) (Otherworldly).mp3 will play instead. While The Destroyer is alive, the music Boss 3 will play. The Destroyer must be killed before dawn, otherwise it flees and despawns. Probes can be killed individually once detached, and never return to The Destroyer. The red-lit segments contain a Probe, which is an independent flying enemy that is launched periodically as the boss takes damage and also fires lasers. If spawning this way, its arrival is announced by the status message " You feel vibrations from deep below.".Įach of The Destroyer's segments fires lasers at the player. It also has a 10*1/10 (10%) chance to spawn naturally at dusk once a Demon or Crimson Altar has been destroyed, as long as it has not yet been defeated at least once in the current world.
The Destroyer can be summoned manually using a Mechanical Worm at night (7:30 PM to 4:30 AM). Like other worms, The Destroyer takes increased damage from attacks that damage multiple segments at once.
Although it appears to be similarly made up of many segments, individual segments cannot die, and The Destroyer will not split apart into multiple entities its segments share a singular health pool. Like the Eater of Worlds, it is a very large worm. The Destroyer is a Hardmode mechanical boss which is essentially a more difficult version of the Eater of Worlds. For the painting, see The Destroyer (item).